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I quite enjoyed my playthrough of this game, but I found a couple bugs that you might want to note in case you want to fix them before the jam ends. First of all: you can double jump forever. I don't think that was on purpose, but it might be. Secondly, going around corners or moving while pushed up against a wall is very difficult and you stick really badly. Cool game though.

Thanks.  The F key toggles flying mode, and perhaps that mode is on by mistake. I will double check that double jump!

Yes, sticky wall.  I will try to address that. It's a common issue and an issue here in my roll your own 'game engine'.

(4 edits)

[fixed] Double jump fix

[fixed] Sticky wall fix

[fixed] Limit bullets and jumps

[added] Add ladder type behavior

[added] Start and stop one way platform example


[todo] Add more think outside the box levels

[todo] Disappearing platforms

[todo] Gravity enabled platforms

[todo] Angled platforms (too buggy, probably not)

Yes, I just checked. I saw that 'FLY' mode was mistakenly left on for the Boxes inside Boxes level.  ( I used that mode for dev/play testing -- all fixed now and will be updated when I next publish the updates -- It won't be as easy next time -- also, it had extra lives (for my dev testing purposes) still left as the settings, this will be reduced in the actual game jam version.  (Sticky walls, I have to still fix that...and more...)

You can not imagine how cool it is to me that I could help at least a small amount in the development of a game, especially in a custom engine. This is just awesome to watch happen. I wish you the best in the development of this game, and will continue to play it as it updates and gets bugs fixed.

Thanks again, that's why I published the working version still while there are 20+ days of dev time left.  I really appreciate the play testing - in addition to bugs, game-play comments help - as I code it, I overlook things because they are natural to me, but having another opinion on difficulty, playability, and other ideas is a big help and what hopefully makes the end product much better.  I've fixed the Unlimited Fly mode and mostly fixed sticky walls.  I currently have two different MP3 background music songs, but might find a different music for each level.  I also might be adding disappearing platforms and a possible 'ladder' type behavior.  If you have any ideas, feel free to share them - I might be able to implement them before the end of the jam.

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Do you have a discord? it might be easier to communicate via that. If you do then I can give you my handle or you can give me yours.

Also, what do the green balls do? I tested them on some enemies and they don't seem to have any effect. Additionally, if you aim down and fire, you can bounce on the ball, and if you do this on a platform, the ball will continuously activate and deactivate the platform.

I did notice that the sticky walls were mostly fixed, but it does stick just a bit around corners, though much less than it did before.

I hope I'm not seeming annoying or anything. I just like helping. If I am annoying you at all please let me know.

sheldon2197

Green and Blue balls are mostly the same, however, Blue will start movement in a positive direction, and Green will start movement in a negative direction.  I have other items that are only activated by the appropriate ball color, but those aren't implemented here.

Yes, balls are physical objects in the world so the character (FPV) will interact with them.  This is intentional and not, and although there is no reason for such action at this point, it is possible that a future level might want that special action to get through/over an obstacle, perhaps.

No worries, feel free to message as much or little as you like, and have time for.  My discord user name is at the top here, feel free to message there, but I rarely am on discord.  I find these messages work well and are easy to keep track of game jam, by game jam.  I've completed 13 game jams in the past 7 months.  ( I have a lot of time on my hands and I've been a coder for a long time, and have used a lot of different languages and technologies ).